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Original doom engine
Original doom engine







original doom engine

The mod of course runs on the original Doom 2 executable. The most amazing thing about the Doom 4 Vanilla mod is just how portable it is. However, to make everything fit the ’90s aesthetic, the latter songs are actually MIDI versions of Mick Gordon’s compositions. These new tunes feature a mix of original tracks alongside tracks from Doom 2016. The soundtrack is complemented by all of the visual changes. While it still retains the sprite based nature of those, the change in color and lighting make it look much more like the 2016 sequel. The latter two changes really help make the mod stand out from the original games. In addition to this, the mod also adds some new effects, including visible blood splats, as well as brightmaps for both sprites and environment textures, on top of tweaked palettes for the game’s stages.

original doom engine

That said, this shouldn’t really be a surprising addition, Doom 2016 itself borrowed the idea for these from another mod of the original games, Brutal Doom. Of course, the mod also implements the “glory kills” from the 2016 game. This includes adding in some weapons not in the original games. The weapons now also sport their 2016 looks and some of their abilities. In addition to the baddies, other elements of the game also got changed. The modders also added new powers and abilities to better make them play more like they do in the 2016 game. However, the team behind the mod has taken the extra step of creating new sprites based on the assets from Doom 2016. The changes to the enemies aren’t just aesthetic. With as close as the 2016 game comes to the originals, some may be forgiven for thinking that the Doom 4 Vanilla mod simply recycles the assets from Doom and Doom 2 - the 2016 game revisits the same settings and enemies, after all. ALSO: How Due Process took inspiration from the Die Hard arcade game









Original doom engine